Vanilla changes (2024)

    • Blazing Wheel, Geyser Trap, Giant Worm, and falling sand projectiles no longer deal 25% Vanilla changes (1) / 40% Vanilla changes (2) more damage.
    • Betsy's fireballs and flame breath, Bone Serpent, Dart Trap, Demon's scythes, Devourer, Digger, Lihzahrd, Man Eater, Meteor Head, Piranha, Pumpking, Sand Elemental's sandnados, Shark, Snatcher, Spike Ball, Spiked Slime, and Wall Creeper no longer deal 20% Vanilla changes (3) / 32% Vanilla changes (4) more damage.
    • Alien Queen's acid, Angler Fish, Angry Trapper, Arapaima, Betsy, Black Recluse, Bone Biter, Bone Lee, Butcher, Corrupt Mimic, Crimson Mimic, Crystal Thresher, Deadly Sphere, Dune Splicer, Everscream, Evolution Beast's nebula spheres, Flame Trap, Flesh Reaver, Flying Snake, Hallowed Mimic, Ice Queen and its frost waves, Martian Saucer's deathray, Milkyway Weaver, Mimic, Mothron, Mourning Wood and its flaming wood and greek fire, Nebula Floater's lasers, Paladin and its hammers, Pirate Captain, Predictor's nebula bolts, Present Mimic, Psycho, Pumpking's scythes, Reaper, Sand Shark, Santa-NK1 and its presents and spike balls, Spear Trap, Spiky Ball Trap, Stargazer's deathray, Storm Diver's bullets, Vortexian's lightning, Werewolf, World Feeder, Wraith, and Wyvern no longer deal 15% Vanilla changes (5) / 24% Vanilla changes (6) more damage.
    • Crawltipede no longer deals 10% Vanilla changes (7) / 16% Vanilla changes (8) more damage.
    • Bait rewarded per quest is now consistent:
      • The 1st through 4th quests reward 2-5 Stinkbugs.
      • The 5th through 9th quests reward 2-5 Apprentice Bait.
      • The 10th through 15th quests reward 2-5 Worms or Maggots.
      • The 16th through 20th quests reward 2-5 Journeyman Bait.
      • The 21st through 26th quests reward 2-5 Enchanted Nightcrawlers or Buggies.
      • The 27th through 30th quests reward 2-5 Master Bait.
      • The 31st quest and onwards reward 2-5 Grand Marquis Bait.
    • Money rewarded per quest is now consistent:
      • The 1st through 4th quests reward 1 Vanilla changes (9).
      • The 5th through 9th quests reward 2 Vanilla changes (10)50 Vanilla changes (11).
      • The 10th through 14th quests reward 4 Vanilla changes (12).
      • The 15th through 19th quests reward 6 Vanilla changes (13).
      • The 20th through 29th quests reward 8 Vanilla changes (14).
      • The 30th quest and onwards reward 10 Vanilla changes (15).
    • Several quests are now guaranteed to reward specific items:
      • The 1st quest rewards Spadefish.
      • The 2nd quest rewards 4-9 Stuffed Fish.
      • The 3rd quest rewards High Test Fishing Line.
      • The 4th quest rewards Fish Hook.
      • The 5th quest rewards Fuzzy Carrot.
      • The 6th quest rewards Fisherman's Pocket Guide.
      • The 7th quest rewards the Fish Costume set and a Sandy Angling Kit.
      • The 8th quest rewards Minecarp.
      • The 9th quest rewards Sailfish Boots.
      • The 10th quest rewards the full Angler armor set.
      • The 11th quest rewards Weather Radio.
      • The 12th quest rewards Fishing Bobber.
      • The 13th quest rewards the Mermaid set and a Sandy Angling Kit.
      • The 14th quest rewards Sextant.
      • The 15th quest rewards Tackle Box.
      • The 16th quest rewards Super Absorbant Sponge.
      • The 17th quest rewards Honey Absorbant Sponge.
      • The 18th quest rewards Magic Conch.
      • The 19th quest rewards Demon Conch.
      • The 20th quest rewards Angler Earring.
      • The 21st quest rewards Lavaproof Fishing Hook.
      • The 22nd quest rewards Hotline Fishing Hook.
      • The 23rd quest rewards Frog Leg.
      • The 24th quest rewards Superheated Blood.
      • The 25th quest rewards Bottomless Water Bucket.
      • The 26th quest rewards Enchanted Sundial.
      • The 27th quest rewards Bottomless Honey Bucket.
      • The 28th quest rewards Golden Bug Net.
      • The 29th quest rewards Bottomless Lava Bucket.
      • The 30th quest rewards Golden Fishing Rod.
    • Bottomless Honey Bucket, Bottomless Lava Bucket, Demon Conch, Fishing Bobber, Honey Absorbant Sponge, Lavaproof Fishing Hook, Magic Conch, and Superheated Blood can now be randomly rewarded after obtaining their guaranteed reward for the first time.
    • Angler armor, Angler Earring, Bottomless Water Bucket, Fish Costume set, Fish Hook, Fisherman's Pocket Guide, Golden Bug Net, Golden Fishing Rod, High Test Fishing Line, Hotline Fishing Hook, Mermaid set, Minecarp, Sextant, Super Absorbant Sponge, Tackle Box, and Weather Radio can now only be randomly rewarded after obtaining their guaranteed reward for the first time.
    • Sandy Angling Kit, or Bleached Angling Kit in Hardmode, can now be randomly rewarded after the 30th quest.
    • Fin Wings can now only be randomly rewarded after the 10th quest.
    • "Deep below the Underground Desert lie the ruined outskirts of a fallen kingdom."
    • "Old labs can be found scattered throughout the Underground."
    • "You can find Planetoids in outer space!"
    • "The Abyss can be found deep below the Sulphurous Sea. It's very difficult to explore without proper diving gear."
    • "The Bandit is most interested in those who save up enough money worth to swindle."
    • "If you've been reforging a lot with the Goblin Tinkerer, it might pay off to give the Bandit a visit."
    • "The Drunk Princess is great to party with. If you carry her favorite vodka, she might move in."
    • "The Sea King used to like clams. He changed his mind when he got eaten by one."
    • "The Sea King can provide a bubble to aid with breathing underwater to any who ask for help."
    • "The Archmage can be freed if you destroy the very castle he was imprisoned in."
    • "The Brimstone Witch can enchant items to grant them new powers."
    • "Titan Hearts can be used as an offering at a Beacon found in the Astral Infection."
    • "Summoning the sun goddess under the light of the moon massively empowers her strength and endurance."
    • "Summoning the fae goddess under the light of day will start a vicious and persistent battle."
    • "Killing the most harmless of enemies can awaken the wrath of a much stronger monster. Slay them at your own risk!"
    • "Use the Rod of Discord in the Abyss at your own risk. The chaotic traces left behind may attract the attention of unwanted foes."
    • "An ancient artifact resides at the bottom of the Abyss. Use with great caution."
    • "The Codebreaker can be upgraded, allowing you to decrypt new schematics found in various labs around the world."
    • "Certain weaponry requires charge to use. Weapons can be charged at a Charging Station with Draedon Power Cells."
    • "Power Cell Factories generate Draedon Power Cells over time."
    • "Power Cell Factories and Charging Stations can be looted from labs in the Underground."
    • "Wearing any rogue class armor lets you build stealth!"
    • "Holding a non-summoner weapon reduces the damage of your minions."
    • "Certain attacks will chip away at your defense, but it will quickly regenerate afterward."
    • "Ranged weapons fired at point blank will do a lot more damage."
    • "Need a challenge beyond Expert Mode? Try Revengeance Mode!"
    • "Blood Orbs collected during the Blood Moon can craft almost any potion."
    • "Modded controls can be bound in Settings."
    • Reforging no longer requires multiplayer syncing or saved data.
    • Reforge costs are no longer halved.
    • Forceful and Strong are now tier 1 melee, ranged, and magic modifiers instead of 3.
    • Ruthless is now a tier 2 melee, ranged, and magic modifier instead of 1.
    • Unpleasant is now a tier 3 melee and ranged modifier instead of 4.
    • Non-speed melee modifiers now have 4 tiers instead of 6, due to the changes to Forceful and Strong, and merged Demonic and Superior into the same tier.
    • Murderous is now a tier 3 melee modifier instead of 4.
    • Savage and Superior are now tier 4 melee modifiers instead of 5.
    • Deadly is now a tier 5 melee modifier instead of 4.
    • Added Godly as a tier 5 melee modifier.
    • Intimidating is now a tier 2 ranged modifier instead of 4.
    • Staunch is now a tier 2 ranged modifier instead of 5.
    • Hasty is now a tier 3 ranged modifier instead of 5.
    • Sighted is now a tier 4 ranged modifier instead of 3.
    • Added Unpleasant as a tier 3 magic modifier.
    • Deadly is now a tier 5 magic modifier instead of 4.
    • Forceful and Strong are now tier 2 summon modifiers instead of 3.
    • Hurtful is now a tier 3 summon modifier instead of 2.
    • Mythical is now a tier 6 summon modifier instead of 5.
    • Added vanilla universal modifiers to rogue weapons.
    • Terrarian can now get the alternate Legendary reforge.
    • Angler Fish, Arapaima, Blood Feeder, Blood Jelly, Blue Jellyfish, Corrupt Goldfish, Crab, Crawdad, Creature from the Deep, Flying Fish, Fungo Fish, Green Jellyfish, Pink Jellyfish, Piranha, Sea Snail, Shark, Squid, and Vicious Goldfish are vulnerable to sickness and electricity, but resistant to water and heat.
    • Baby Slime, Black Slime, Blue Slime, Bunny Slime, Corrupt Slime, Crimslime, Dungeon Slime, Gastropod, Green Slime, Illuminant Slime, Jungle Slime, Mother Slime, Pinky, Present Slime, Purple Slime, Rainbow Slime, Red Slime, Slimeling, Slimer, Spiked Jungle Slime, Toxic Sludge, Umbrella Slime, and Yellow Slime are vulnerable to heat but resistant to sickness.
    • Alien Hornet, Alien Larva, Alien Queen, Angry Trapper, Anomura Fungus, Baby Mothron, Blood Crawler, Brain Scrambler, Brain Suckler, The Bride, Butcher, Cave Bat, Clinger, Clown, Cochineal Beetle, Corite, Corrupt Bunny, Corruptor, Crawltipede, Crimera, Cultist Archer, Cyan Beetle, Dark Mage, Demon Eye, Derpling, Devourer, Digger, Doctor Bones, Drakin, Drakomire, Drakomire Rider, Drippler, Dr. Man Fly, Eater of Souls, Etherian Goblin, Etherian Goblin Bomber, Etherian Javelin Thrower, Etherian Wyvern, Everscream, Evolution Beast, Eyezor, Face Monster, Floaty Gross, Flow Invader, Flying Snake, Frankenstein, Fritz, Fungi Bulb, Giant Bat, Giant Flying Fox, Giant Fungi Bulb, Giant Shelly, Giant Tortoise, Giant Worm, Gigazapper, Goblin Archer, Goblin Peon, Goblin Scout, Goblin Sorcerer, Goblin Summoner, Goblin Thief, Goblin Warrior, Gray Grunt, The Groom, Harpy, Headless Horseman, Hellhound, Herpling, Hoppin' Jack, Ichor Sticker, Illuminant Bat, Jungle Bat, Kobold, Kobold Glider, Lac Beetle, Lihzahrd, Lunatic Devotee, Man Eater, Martian Engineer, Martian Officer, Medusa, Milkyway Weaver, Moth, Mothron, Mothron Egg, Mourning Wood, Mushi Ladybug, Nailhead, Nebula Floater, Nebula Pillar, Nymph, Ogre, Parrot, Pirate Captain, Pirate Corsair, Pirate Crossbower, Pirate Deadeye, Pirate Deckhand, The Possessed, Predictor, Psycho, Pumpking, Raven, Ray Gunner, Salamander, Scarecrow, Scutlix, Scutlix Gunner, Snatcher, Solar Pillar, Splinterling, Spore Zombie, Sroller, Star Cell, Stardust Pillar, Stargazer, Storm Diver, Swamp Thing, Twinkle, Twinkle Popper, Unicorn, Vampire, Vicious Bunny, Vortex Pillar, Vortexian, Vulture, Wall Creeper, Wandering Eye, Werewolf, Wither Beast, World Feeder, Wyvern, and Zombie are vulnerable to cold, sickness, and heat.
    • Angry Tumbler, Antlion, Antlion Charger, Antlion Swarmer, Basilisk, Bone Biter, Crystal Thresher, Dark Mummy, Dreamer Ghoul, Dune Splicer, Flesh Reaver, Ghoul, Lamia, Light Mummy, Mummy, Sand Shark, Tainted Ghoul, Tomb Crawler, and Vile Ghoul are vulnerable to cold, water, and sickness.
    • Chaos Elemental, Corrupt Mimic, Crimson Axe, Crimson Mimic, Cursed Hammer, Desert Spirit, Dungeon Spirit, Dutchman Cannon, Enchanted Sword, Ghost, Hallowed Mimic, Ice Mimic, Jungle Mimic, Mimic, Paladin, Pixie, Poltergeist, Possessed Armor, Present Mimic, Reaper, Shadowflame Apparation, and Wraith are resistant to sickness.
    • Angry Bones, Armored Skeleton, Armored Viking, Blue Armored Bones, Bone Lee, Bone Serpent, Cursed Skull, Dark Caster, Dungeon Guardian, Giant Cursed Skull, Granite Elemental, Granite Golem, Hoplite, Necromancer, Old One's Skeleton, Ragged Caster, Rune Wizard, Rusty Armored Bones, Skeleton, Skeleton Archer, Skeleton Commando, Skeleton Sniper, Tactical Skeleton, Tim, Undead Miner, and Undead Viking are vulnerable to water but resistant to sickness.
    • Flocko, Gingerbread Man, Ice Elemental, Ice Golem, Ice Queen, Ice Slime, Mister Stabby, Snow Balla, Snowman Gangsta, and Spiked Ice Slime are vulnerable to heat but resistant to cold and sickness.
    • Angry Nimbus is vulnerable to cold but resistant to electricity, heat, sickness, and water.
    • Deadly Sphere, Elf Copter, Martian Probe, Martian Saucer, Martian Walker, Santa-NK1, and Tesla Turret are vulnerable to electricity but resistant to sickness.
    • Bee, Black Recluse, Hornet, Jungle Creeper, and Moss Hornet are vulnerable to cold and heat but resistant to sickness.
    • Betsy, Demon, Red Devil, Tortured Soul, and Voodoo Demon are vulnerable to cold and sickness but resistant to heat.
    • Corrupt Penguin, Elf Archer, Ice Bat, Ice Tortoise, Icy Merman, Krampus, Nutcracker, Pigron, Snow Flinx, Vicious Penguin, Wolf, Yeti, Zombie Elf, and Zombie Eskimo are vulnerable to heat and sickness but resistant to cold.
    • Fire Imp, Hellbat, and Lava Bat are vulnerable to cold, water, and sickness, but resistant to heat.
    • Diabolist, Hell Armored Bones, and Meteor Head are vulnerable to cold and water but resistant to heat and sickness.
    • Etherian Lightning Bug is vulnerable to cold, heat, and sickness but resistant to electricity.
    • Sand Elemental and Sand Poacher are vulnerable to cold and water but resistant to sickness.
    • Sand Slime is vulnerable to cold, heat, and water but resistant to sickness.
    • Slimed Bunny and Zombie are vulnerable to cold and heat.
    • Defeating Wall of Flesh will now cause Cobalt and Palladium to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn in the world. These effects no longer occur when Demon/Crimson Altars are destroyed.
    • Crimson and Demon Altars will now drop 6 Souls of Night when broken.
    • The Pwnhammer and Hammush will now state that Crimson and Demon Altars will not spawn ores when broken.
    • The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
      • If no Mechanical Bosses have been defeated:
        • The Mechanical Boss' base HP is decreased by 20%
        • The Mechanical Boss' base damage is decreased by 20%
      • If one Mechanical Boss has been defeated:
        • The Mechanical Boss' base HP is decreased by 10%
        • The Mechanical Boss' base damage is decreased by 10%
      • If two Mechanical Bosses have been defeated:
        • The Mechanical Boss has no stat adjustments.
    • The first mechanical boss defeated will now cause Mythril and Orichalcum to be spawned in the world.
    • The second mechanical boss defeated will now cause Adamantite and Titanium to be spawned in the world.
    • The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the Underground Hallow Biome.
    • All mechanical bosses will drop Hallowed Bars once they have all been defeated.
    • Angry Nimbus rain.
    • Clinger cursed fireballs.
    • Gastropod lasers.
    • Ice Elemental and Icy Merman frost blasts.
    • Ice Golem frost beams.
    • Ichor Sticker ichor shots.
    • Moss Hornet stingers.
    • Pirate Captain and Flying Dutchman cannonballs.
    • Pirate Deadeye and Pirate Captain bullets.
    • Red Devil tridents.
    • Skeleton Archer and Pirate Crossbower arrows.
    • The following weapons have been granted autoswing:
      • Adamantite Glaive, Blade of Grass, Blood Butcherer, Bloody Machete, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Candy Cane Sword, Chain Knife, Chlorophyte Partisan, Christmas Tree Sword, Cobalt Naginata, Copper Broadsword, Dark Lance, Ebonwood Sword, Exotic Scimitar, Fiery Greatsword, Ghastly Glaive, Gold Broadsword, Gold Shortsword, Gungnir, Iron Broadsword, Iron Shortsword, Lead Broadsword, Lead Shortsword, Light's Bane, Mushroom Spear, Mythril Halberd, Night's Edge, North Pole, Obsidian Swordfish, Orichalcum Halberd, Palladium Pike, all Phaseblades, Platinum Broadsword, Platinum Shortsword, Rich Mahogany Sword, The Rotted Fork, Silver Broadsword, Silver Shortsword, Shadewood Sword, Spear, Starfury, Swordfish, Titanium Trident, Trident, Tungsten Broadsword, Tungsten Shortsword, Wooden Sword, all vanilla yoyos, Zombie Arm.
    • Increased the melee weapon size of the following weapons by 50%:
      • Adamantite Sword, Arkhalis, Bee Keeper, Blade of Grass, Bone Sword, Breaker Blade, Cobalt Sword, Enchanted Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Keybrand, Light's Bane, Mandible Blade, Muramasa, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, Platinum Broadsword, all Phaseblades, all Phasesabers, Slap Hand, Stylish Scissors, Titanium Sword, Zombie Arm.
    • Decreased the melee swing speed of the following weapons by 20%:
      • Adamantite Glaive, Adamantite Sword, Bladetongue, Chlorophyte Partisan, Cobalt Naginata, Cobalt Sword, Cutlass, Excalibur, Gungnir, The Horseman's Blade, Keybrand, Mushroom Spear, Mythril Halberd, Mythril Sword, Orichalcum Halberd, Orichalcum Sword, Palladium Pike, Palladium Sword, Titanium Sword, Titanium Trident.
    • The following weapons have been granted use turn:
      • Adamantite Sword, Bee Keeper, Blade of Grass, Bladetongue, Blood Butcherer, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Christmas Tree Sword, Classy Cane, Cobalt Sword, Copper Broadsword, Ebonwood Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Iron Broadsword, Keybrand, Lead Broadsword, Light's Bane, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, all Phaseblades, Platinum Broadsword, Psycho Knife, Purple Clubberfish, Rich Mahogany Sword, Silver Broadsword, Shadewood Sword, Slap Hand, Stylish Scissors, Titanium Sword, True Excalibur, True Night's Edge, Tungsten Broadsword, Wooden Sword, Zombie Arm.
      • All Vanilla yoyos now grant enemies 10 ID-static immunity frames.
    • Buffed Adamantite Glaive's damage from 38 to 65 and spear velocity by 25%. It now slows most enemies by 50% on hit.
    • Buffed Adamantite Sword's damage from 50 to 77. It now slows most enemies by 50% on hit.
    • Rebalanced Aerial Bane, buffed damage from 41 to 55. Removed the 150% damage modifier for airborne enemies.
    • Buffed Amazon, increased its deploy speed by 50%.
    • Buffed Anchor's damage from 60 to 107, and gave it 1 extra update.
    • Buffed Artery's damage from 17 to 30 and it now inflicts Burning Blood for 1 second on hit.
    • Buffed Ball O' Hurt, it now inflicts Shadowflame for 1 second on hit.
    • Buffed Bee Keeper's damage from 26 to 52 and it now inflicts Poisoned for 4 seconds on hit.
    • Buffed Blade of Grass' damage from 28 to 65.
    • Buffed Bladed Glove's damage from 12 to 15 and use time from 7 to 6.
    • Buffed Bladetongue's damage from 55 to 120 and gave it a 175% size modifier.
    • Buffed Blood Butcherer's damage from 18 to 36. It now inflicts Burning Blood for 1 second on hit.
    • Buffed Bloody Machete's damage from 15 to 30.
    • Buffed Blue Moon, it now has 2 extra updates.
    • Buffed Bone Sword's damage from 16 to 20. It now ignores 50% of most enemy defense on hit.
    • Buffed Brand of the Inferno's damage from 44 to 110 and gave it a 300% size modifier. It now grants enemies 18 local immunity frames instead of standard immunity frames.
    • Buffed Breaker Blade's damage from 78 to 97. It now ignores 50% of most enemy defense on hit.
    • Buffed Candy Cane Sword's damage from 16 to 20. It now heals the player for 2 HP on hit.
    • Buffed Cascade's damage from 27 to 39.
    • Buffed Chain Knife's damage from 12 to 14.
    • Buffed Chlorophyte Partisan's damage from 49 to 100.
    • Buffed Christmas Tree Sword's damage from 86 to 155.
    • Buffed Classy Cane's damage from 16 to 70.
    • Buffed Cobalt Naginata's damage from 29 to 90. It now decreases most enemy defense by 10% for 1 second on hit.
    • Buffed Code 1's damage from 21 to 25 and increased its range by 50%.
    • Buffed Cutlass's damage from 49 to 98.
    • Buffed Dao of Pow's damage from 63 to 160.
    • Buffed Dark Lance's damage from 29 to 68. It now inflicts Shadowflame for 2 seconds on hit.
    • Nerfed Demon Scythe's damage from 35 to 26.
    • Buffed Electrosphere Launcher's damage from 30 to 44.
    • Buffed Enchanted Boomerang's damage from 13 to 26, and gave it 1 extra update.
    • Rebalanced Enchanted Sword, buffed damage from 24 to 42, nerfed its use time from 17 to 19, and buffed the sword beam's velocity from 9.5 to 15.
    • Buffed Excalibur's damage from 75 to 125, it now inflicts Holy Flames for 2 seconds, and it now deals 75% more damage to enemies that are above 75% HP.
    • Buffed Falcon Blade's damage from 25 to 40.
    • Rebalanced Fiery Greatsword, buffed damage from 36 to 98, but nerfed use time from 29 to 44.
    • Buffed Flamarang's damage from 32 to 64, and gave it 2 extra updates.
    • Buffed Flower Pow, it now has 1 extra update.
    • Buffed Fruitcake Chakram's damage from 14 to 28, gave it 1 extra update, and it now heals the player for 2 HP on hit.
    • Buffed Gold Broadsword's damage from 13 to 26.
    • Buffed Gold Shortsword's damage from 11 to 22.
    • Buffed Golem Fist's damage from 152 to 185 and it now inflicts Armor Crunch for 3 seconds on hit.
    • Buffed Grenade Launcher's damage from 60 to 120.
    • Buffed Gungnir's damage from 32 to 92 and spear velocity by 25%. It now inflicts Holy Flames for 2 seconds and deals 75% more damage to enemies that are above 75% HP.
    • Buffed The Horseman's Blade's damage from 75 to 95, but it now forces all pumpkin projectiles to despawn upon hitting an enemy spawned by a statue. The Horseman's Blade is now properly affected by use time modifications.
    • Buffed Ice Blade's damage from 13 to 26.
    • Buffed Ice Boomerang's damage from 16 to 32, and gave it 1 extra update.
    • Buffed Iron Broadsword's damage from 9 to 12.
    • Buffed Iron Shortsword's damage from 8 to 10.
    • Buffed Katana's damage from 12 to 24 and its use time from 21 to 14.
    • Buffed Keybrand's damage from 105 to 184 and its use time from 19 to 17.
    • Buffed KO Cannon's damage from 80 to 120.
    • Buffed Laser Machinegun's damage from 36 to 60.
    • Nerfed Last Prism's damage from 100 to 75.
    • Buffed Lead Broadsword's damage from 11 to 13.
    • Buffed Lead Shortsword's damage from 9 to 11.
    • Buffed Light's Bane's damage from 17 to 34. It now inflicts Shadowflame for 2 seconds on hit.
    • Buffed Lunar Flare's damage from 100 to 150.
    • Buffed Malaise's base damage from 16 to 27, its range by 50%, and it now inflicts the Shadowflame debuff for 1 second on hit.
    • Buffed Mandible Blade's damage from 14 to 21. It now ignores 50% of most enemy defense on hit.
    • Buffed The Meatball, it now inflicts Burning Blood for 1 second on hit.
    • Buffed Meowmere's damage from 200 to 266.
    • Buffed Muramasa's damage from 23 to 38.
    • Rebalanced Mushroom Spear, buffed damage from 60 to 100. However, its mushroom projectiles now deal 33% of the weapon's damage.
    • Buffed Mythril Halberd's damage from 35 to 95 and spear velocity by 25%. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Sword or with itself.
    • Buffed Mythril Sword's damage from 43 to 100, and its use time from 25 to 24. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Halberd or with itself.
    • Buffed Night's Edge's damage from 62 to 126 and it now inflicts Shadowflame for 2 seconds on hit.
    • Rebalanced Obsidian Swordfish, nerfed damage from 70 to 45. However, it now inflicts On Fire! for 3 seconds on hit.
    • Buffed Orichalcum Halberd's damage from 36 to 98 and spear velocity by 25%. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
    • Buffed Orichalcum Sword's damage from 47 to 82. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
      • Additionally, Orichalcum armor set bonus petals now have their own immunity frame timer.
    • Buffed Paladin's Hammer's damage from 90 to 100 and it now inflicts Holy Flames for 2 seconds on hit.
    • Buffed Palladium Pike's damage from 32 to 96 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Palladium Sword's damage from 41 to 100 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Phaseblades' damage from 21 to 42. They now ignore 100% of most enemy defense on hit.
    • Buffed Phasesabers' damage from 54 to 72 and their use times from 24 to 19. They now ignore 100% of most enemy defense on hit.
    • Buffed Platinum Broadsword's damage from 15 to 30.
    • Buffed Platinum Shortsword's damage from 13 to 26.
    • Buffed Purple Clubberfish's damage from 24 to 45 and its knockback from 7 to 10.
    • Buffed Rally's damage from 14 to 20.
    • Buffed Rocket Launcher's damage from 50 to 100.
    • Buffed The Rotted Fork's damage from 14 to 20 and it now inflicts Burning Blood for 1 second on hit.
    • Buffed Seedler's damage from 50 to 75.
    • Buffed Silver Broadsword's damage from 11 to 16.
    • Buffed Silver Shortsword's damage from 9 to 13.
    • Buffed Sky Dragon's Fury's damage from 70 to 225.
    • Buffed Slap Hand's damage from 35 to 120.
    • Buffed Sleepy Octopod's damage from 40 to 110.
    • Buffed Spear's damage from 8 to 16.
    • Nerfed Star Wrath's damage from 110 to 99.
    • Buffed Stylish Scissors' damage from 14 to 33. It now ignores 100% of most enemy defense on hit.
    • Buffed Sunfury, it now has 1 extra update.
    • Buffed Swordfish's damage from 19 to 38.
    • Nerfed Terrarian's damage from 380 to 351.
    • Buffed Thorn Chakram's damage from 25 to 50.
    • Buffed Titanium Sword's damage from 52 to 77 and it now deals up to 15% increased damage on enemies that resist knockback.
    • Buffed Titanium Trident's damage from 40 to 72 and spear velocity by 25%. It now deals up to 15% increased damage on enemies that resist knockback.
    • Buffed Trident's damage from 11 to 22.
    • Buffed True Excalibur, it now inflicts Holy Flames for 2 seconds on hit.
    • Buffed True Night's Edge, it now inflicts Cursed Inferno for 1 second and Shadowflame for 2 seconds on hit.
    • Buffed Tungsten Broadsword's damage from 12 to 18.
    • Buffed Tungsten Shortsword's damage from 10 to 15.
    • Buffed Valor's damage from 22 to 32.
    • Nerfed Venom Staff's damage from 104 to 84.
    • Buffed Wooden Boomerang's damage from 8 to 16.
    • Buffed Zombie Arm's damage from 12 to 24.
    • Ballista Rod, Explosive Trap Staff, Flameburst Rod, Hornet Staff, Imp Staff, Lightning Aura Rod, and Slime Staff now have a use time of 29.
    • Ballista Cane, Explosive Trap Cane, Flameburst Cane, Lightning Aura Cane, Optic Staff, Pirate Staff, Queen Spider Staff, and Spider Staff now have a use time of 24.
    • Ballista Staff, Deadly Sphere Staff, Explosive Trap Staff, Flameburst Staff, Lightning Aura Staff, Pygmy Staff, Raven Staff, Staff of the Frost Hydra, Stardust Cell Staff, Stardust Dragon Staff, Tempest Staff, and Xeno Staff now have a use time of 19.
    • Lunar Portal Staff and Rainbow Crystal Staff now have a use time of 14.
    • All crates drop different tiers of healing and mana potions depending on what bosses have been defeated:
      • Lesser Healing and/or Mana potions are dropped normally.
      • Healing and Mana potions are dropped after defeating Skeletron.
      • Greater Healing and Mana potions are dropped after defeating any Mechanical boss.
      • Super Healing and Mana potions are dropped after defeating Providence.
      • Supreme Healing and Mana potions are dropped after defeating The Devourer of Gods.
    • Corrupt and Crimson Crate adjustments:
      • Blighted Gel and Murky Paste now have a 15% chance to drop instead of a 25% and 20% chance respectively.
    • Dungeon Crate adjustments:
      • Ectoplasm now has a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-5.
      • Phantoplasm no longer drops unless Polterghast has been defeated. They now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 5-10 to 1-5.
    • Hallowed Crate adjustments:
      • Unholy Essence no longer drops unless Providence has been defeated. They now have a 15% chance to drop instead of a 20% chance.
      • Profaned Rage Potions and Holy Wrath Potions now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 1-3 to 1-2.
    • Iron Crate adjustments:
      • Ancient Bone Dust and Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.
    • Jungle Crate adjustments:
      • Murky Paste now has a 15% chance to drop instead of a 50% chance.
      • Chlorophyte Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Perennial Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Uelibloom Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
    • Sky Crate adjustments:
      • Aerialite Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Decreased the amount of Essences of Sunlight yielded from 5-15 to 2-4.
    • Wooden Crate adjustments:
      • Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.
    • Accessories
      • Tier 1: Hard, Jagged, Brisk, Wild, Quiet
      • Tier 2: Guarding, Spiked, Fleeting, Rash, Cloaked
      • Tier 3: Precise, Arcane
      • Tier 4: Armored, Angry, Hasty, Intrepid, Camouflaged
      • Tiers 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent
    • Melee weapons (except Swords)
      • Tier 1: Keen, Ruthless
      • Tier 2: Hurtful, Zealous
      • Tier 3: Forceful, Strong
      • Tier 4: Demonic
      • Tier 5: Superior
      • Tier 6: Godly
    • Melee weapons (Swords)
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Heavy, Light
      • Tier 2: Hurtful, Zealous, Quick, Pointy, Bulky
      • Tier 3: Forceful, Strong, Agile, Large, Dangerous, Sharp
      • Tier 4: Murderous, Massive, Unpleasant, Deadly
      • Tier 5: Superior, Demonic, Savage
      • Tier 6: Legendary (for tools, Light as well in both tiers 1 and 6)
    • Ranged weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Powerful
      • Tier 2: Hurtful, Zealous, Quick
      • Tier 3: Forceful, Strong, Agile, Sighted, Murderous
      • Tier 4: Superior, Demonic, Deadly, Intimidating, Unpleasant
      • Tier 5: Godly, Rapid, Hasty, Deadly (the ranged specific one), Staunch
      • Tier 6: Unreal
    • Magic weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Furious
      • Tier 2: Hurtful, Zealous, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Agile, Murderous, Adept, Celestial
      • Tier 4: Superior, Demonic, Deadly, Mystic
      • Tier 5: Godly, Masterful
      • Tier 6: Mythical
    • Summon weapons
      • Tier 1: Nimble, Furious
      • Tier 2: Hurtful, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Adept, Celestial
      • Tier 4: Deadly, Mystic, Superior, Demonic
      • Tier 5: Masterful, Mythical, Godly
      • Tier 6: Ruthless
    • Rogue weapons
      • Tier 1: Radical, Pointy
      • Tier 2: Sharp, Glorious
      • Tier 3: Feathered, Sleek, Hefty
      • Tier 4: Mighty, Serrated
      • Tier 5: Vicious, Lethal
      • Tier 6: Flawless
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 100% and 76% HP (Between 0 and 24 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Drakomires, Drakomire Riders, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, and Alien Queens.
      • The Nebula Pillar will spawn Brain Sucklers.
      • The Stardust Pillar will spawn Milkyway Weavers and Star Cells.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 75% and 51% HP (Between 25 and 49 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Drakomire Riders, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Vortexians.
      • The Nebula Pillar will spawn Brain Sucklers and Predictors.
      • The Stardust Pillar will spawn Milkyway Weavers, Stargazers, and Twinkle Poppers.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 50% and 26% HP (Between 50 and 74 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 25% and 1% HP (Between 75 and 99 enemies defeated):
      • The Solar Pillar will spawn Corites, Crawltipedes, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield has been broken:
      • The Solar Pillar will spawn Corites, Crawltipedes, and Selenians.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, Vortexians, and Storm Divers.
      • The Nebula Pillar will spawn Predictors, Evolution Beasts, and Nebula Floaters.
      • The Stardust Pillar will spawn Twinkle Poppers and Flow Invaders.
  • See Also
    Ores
    • Buffed Adamantite Chainsaw use time from 15 to 4 and decreased its axe power from 100% to 90%.
    • Buffed Adamantite Drill use time from 15 to 4 and gave it +1 tile range.
    • Buffed Adamantite Pickaxe use time from 24 to 7 and gave it +1 tile range.
    • Buffed Adamantite Waraxe use time from 34 to 9, increased its axe power from 100% to 160%, and gave it +1 tile range.
    • Buffed Blood Lust Cluster use time from 31 to 12 and increased its axe power from 75% to 100%.
    • Buffed Bone Pickaxe use time from 18 to 7 and increased its pickaxe power from 50% to 55%.
    • Buffed Boreal Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
    • Buffed The Breaker use time from 18 to 12 and increased its hammer power from 55% to 70%.
    • Buffed Butcher's Chainsaw use time from 15 to 3.
    • Buffed Cactus Pickaxe use time from 22 to 8 and increased its pickaxe power from 30% to 34%.
    • Buffed Candy Cane Pickaxe use time from 19 to 7 and gave it +1 tile range.
    • Buffed Chlorophyte Chainsaw use time from 15 to 3 and increased its axe power from 115% to 120%.
    • Buffed Chlorophyte Drill use time from 15 to 4 and gave it +2 tile range.
    • Buffed Chlorophyte Greataxe use time from 29 to 6, increased its axe power from 115% to 165%, and removed its +1 tile range.
    • Buffed Chlorophyte Jackhammer use time from 25 to 4.
    • Buffed Chlorophyte Pickaxe use time from 24 to 6 and increased its tile range bonus from +1 to +2.
    • Buffed Chlorophyte Warhammer use time from 34 to 7.
    • Buffed Cobalt Chainsaw use time from 15 to 4.
    • Buffed Cobalt Drill use time from 15 to 5 and increased its pickaxe power from 110% to 130%.
    • Buffed Cobalt Pickaxe use time from 24 to 8 and increased its pickaxe power from 110% to 130%.
    • Buffed Cobalt Waraxe use time from 34 to 11 and increased its axe power from 70% to 125%.
    • Buffed Copper Axe use time from 29 to 15, increased its axe power from 35% to 50%, and removed its -1 tile range.
    • Buffed Copper Hammer use time from 32 to 11.
    • Buffed Copper Pickaxe use time from 22 to 9 and removed its -1 tile range.
    • Buffed Deathbringer Pickaxe use time from 21 to 9.
    • Buffed Drax use time from 15 to 4 and gave it +1 tile range.
    • Buffed Ebonwood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
    • Buffed Flesh Grinder use time from 39 to 12 and increased its hammer power from 55% to 70%.
    • Buffed Gold Axe use time from 25 to 13 and increased its axe power from 55% to 80%.
    • Buffed Gold Hammer use time from 27 to 8 and increased its hammer power from 55% to 60%.
    • Buffed Gold Pickaxe use time from 19 to 8.
    • Buffed Hammush use time from 26 to 9 and gave it +1 tile range.
    • Buffed Iron Axe use time from 26 to 14 and increased its axe power from 45% to 60%.
    • Buffed Iron Hammer use time from 29 to 10 and increased its hammer power from 40% to 45%.
    • Buffed Iron Pickaxe use time from 19 to 8.
    • Buffed Lead Axe use time from 26 to 14 and increased its axe power from 50% to 60%.
    • Buffed Lead Hammer use time from 28 to 10 and increased its hammer power from 43% to 45%.
    • Buffed Lead Pickaxe use time from 18 to 8 and decreased its pickaxe power from 43% to 40%.
    • Buffed Meteor Hamaxe use time from 29 to 15 and increased its hammer power from 60% to 70%.
    • Buffed Molten Hamaxe use time from 26 to 13, decreased its axe power from 150% to 125%, and increased its hammer power from 70% to 75%.
    • Buffed Molten Pickaxe use time from 22 to 9.
    • Buffed Mythril Chainsaw use time from 15 to 4 and decreased its axe power from 85% to 80%.
    • Buffed Mythril Drill use time from 15 to 4 and increased its pickaxe power from 150% to 160%.
    • Buffed Mythril Pickaxe use time from 24 to 7 and increased its pickaxe power from 150% to 160%.
    • Buffed Mythril Waraxe use time from 24 to 10 and increased its axe power from 85% to 140%.
    • Buffed Nebula Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Nebula Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Nebula Pickaxe use time from 11 to 5.
    • Buffed Nightmare Pickaxe use time from 19 to 8 and increased its pickaxe power from 65% to 66%.
    • Buffed Orichalcum Chainsaw use time from 15 to 4 and decreased its axe power from 90% to 80%.
    • Buffed Orichalcum Drill use time from 15 to 4 and decreased its pickaxe power from 165% to 160%.
    • Buffed Orichalcum Pickaxe use time from 24 to 7 and decreased its pickaxe power from 165% to 160%.
    • Buffed Orichalcum Waraxe use time from 34 to 10 and increased its axe power from 90% to 140%.
    • Buffed Palladium Chainsaw use time from 15 to 4 and decreased its axe power from 75% to 70%.
    • Buffed Palladium Drill use time from 15 to 5.
    • Buffed Palladium Pickaxe use time from 24 to 8.
    • Buffed Palladium Waraxe use time from 24 to 6 and increased its axe power from 75% to 125%.
    • Buffed Palm Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
    • Buffed Pearlwood Hammer use time from 28 to 3 and decreased its hammer power from 80% to 25%.
    • Buffed Pickaxe Axe use time from 24 to 6 and gave it +1 tile range.
    • Buffed Platinum Axe use time from 24 to 13 and increased its axe power from 60% to 80%.
    • Buffed Platinum Hammer use time from 26 to 8 and increased its hammer power from 59% to 60%.
    • Buffed Platinum Pickaxe use time from 18 to 8 and decreased its pickaxe power from 59% to 55%.
    • Buffed Pwnhammer use time from 26 to 10 and gave it +1 tile range.
    • Buffed Reaver Shark use time from 21 to 15.
    • Buffed Rich Mahogany Hammer use time from 32 to 9 and decreased its hammer power from 35% to 25%.
    • Buffed Rockfish use time from 23 to 9 and decreased its hammer power from 70% to 50%.
    • Buffed Sawtooth Shark use time from 15 to 4 and decreased its axe power from 70% to 45%.
    • Buffed Shadewood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
    • Buffed Shroomite Digging Claw use time from 11 to 3.
    • Buffed Silver Axe use time from 25 to 13 and increased its axe power from 50% to 70%.
    • Buffed Silver Hammer use time from 28 to 9 and increased its hammer power from 45% to 55%.
    • Buffed Silver Pickaxe use time from 18 to 10 and increased its pickaxe power from 45% to 50%.
    • Buffed Solar Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Solar Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Solar Pickaxe use time from 11 to 5.
    • Buffed Spectre Hamaxe use time from 27 to 7, increased its axe power from 150% to 170%, and increased its tile range from +3 to +4.
    • Buffed Spectre Pickaxe use time from 23 to 7 and increased its tile range from +3 to +4.
    • Buffed Stardust Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Stardust Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Stardust Pickaxe use time from 11 to 5.
    • Buffed Tin Axe use time from 27 to 15 and increased its axe power from 40% to 50%.
    • Buffed Tin Hammer use time from 30 to 11 and decreased its hammer power from 38% to 35%.
    • Buffed Tin Pickaxe use time from 20 to 9.
    • Buffed Titanium Chainsaw use time from 15 to 4 and decreased its axe power from 105% to 90%.
    • Buffed Titanium Drill use time from 15 to 4, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Pickaxe use time from 20 to 7, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Waraxe use time from 34 to 9 and increased its axe power from 105% to 160%.
    • Buffed Tungsten Axe use time from 25 to 13 and increased its axe power from 55% to 70%.
    • Buffed Tungsten Hammer use time from 24 to 9 and increased its hammer power from 50% to 55%.
    • Buffed Tungsten Pickaxe use time from 20 to 10.
    • Buffed Vortex Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Vortex Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Vortex Pickaxe use time from 11 to 5.
    • Buffed War Axe of the Night use time from 29 to 12 and increased its axe power from 75% to 100%.
    • Buffed Wooden Hammer use time from 24 to 10 and removed its -1 tile range.
    • The Arms Dealer can now sell Ammo Reservation Potions for 1 Vanilla changes (16) and Hunter Potions for 2 Vanilla changes (17).
      • The Arms Dealer can also sell Battle Potions for 2 Vanilla changes (18) once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Demolitionist can now sell Mining, Ironskin, and Shine Potions for 1 Vanilla changes (19) once the Eye of Cthulhu has been defeated.
      • The Demolitionist can also sell Obsidian Skin Potions for 2 Vanilla changes (20) and Endurance Potions for 2 Vanilla changes (21) in Pre-Hardmode, 4 Vanilla changes (22) in Hardmode, and 8 Vanilla changes (23) post-Moon Lord.
      • The Demolitionist can also sell Spelunker Potions for 2 Vanilla changes (24) once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Dryad can now sell Thorns and Featherfall Potions for 1 Vanilla changes (25) each.
      • The Dryad can also sell Regeneration Potions for 2 Vanilla changes (26) and Swiftness Potions for 2 Vanilla changes (27) in Pre-Hardmode, 4 Vanilla changes (28) in Hardmode, and 8 Vanilla changes (29) post-Moon Lord once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Goblin Tinkerer can now sell Stink Potions for 1 Vanilla changes (30).
    • The Mechanic can now sell Builder Potions for 1 Vanilla changes (31).
    • The Merchant can now sell Bottles for 20 Vanilla changes (32) and Archery Potions for 2 Vanilla changes (33) in Pre-Hardmode, 4 Vanilla changes (34) in Hardmode, and 8 Vanilla changes (35) post-Moon Lord.
      • The Merchant can also sell Healing, Mana, and Titan Potions for 10 Vanilla changes (36), 2 Vanilla changes (37) 50 Vanilla changes (38), and 2 Vanilla changes (39) respectively.
      • The Merchant can also sell Wormhole Potions for 25 Vanilla changes (40).
    • The Party Girl can now sell Gender Change Potions for 1 Vanilla changes (41).
    • The Skeleton Merchant can now sell Calcium Potions for 1 Vanilla changes (42).
    • The Witch Doctor can now sell Calming Potions for 1 Vanilla changes (43) and Inferno Potions for 2 Vanilla changes (44).
      • The Witch Doctor can also sell Rage and Wrath Potions for 2 Vanilla changes (45) in Pre-Hardmode, 4 Vanilla changes (46) in Hardmode, and 8 Vanilla changes (47) post-Moon Lord each.
    • The Wizard can now sell Mana Regeneration and Magic Power Potions for 2 Vanilla changes (48) in Pre-Hardmode, 4 Vanilla changes (49) in Hardmode, and 8 Vanilla changes (50) post-Moon Lord each.
      • The Wizard can also sell Gravitation Potions for 2 Vanilla changes (51).
    • Nerfed Alien Queen's acid damage from 120 / 180 Vanilla changes (52) / 225 Vanilla changes (53) / 258 Vanilla changes (54) to 120 / 180 Vanilla changes (55) / 206 Vanilla changes (56) / 223 Vanilla changes (57).
    • Nerfed Angler Fish's contact damage from 80 / 160 Vanilla changes (58) / 200 Vanilla changes (59) / 229 Vanilla changes (60) to 80 / 160 Vanilla changes (61) / 184 Vanilla changes (62) / 198 Vanilla changes (63).
    • Nerfed Angry Trapper's contact damage from 100 / 200 Vanilla changes (64) / 250 Vanilla changes (65) / 287 Vanilla changes (66) to 100 / 200 Vanilla changes (67) / 229 Vanilla changes (68) / 248 Vanilla changes (69).
    • Nerfed Arapaima's contact damage from 75 / 150 Vanilla changes (70) / 187 Vanilla changes (71) / 215 Vanilla changes (72) to 75 / 150 Vanilla changes (73) / 172 Vanilla changes (74) / 186 Vanilla changes (75).
    • Nerfed Bee's contact damage from 20 / 24 Vanilla changes (76) / 30 Vanilla changes (77) / 34 Vanilla changes (78) to 20 / 24 Vanilla changes (79) / 30 Vanilla changes (80) / 33 Vanilla changes (81).
    • Nerfed Betsy's contact damage from 80 / 104 Vanilla changes (82) / 130 Vanilla changes (83) / 149 Vanilla changes (84) to 80 / 104 Vanilla changes (85) / 119 Vanilla changes (86) / 128 Vanilla changes (87), fireball damage from 70 / 140 Vanilla changes (88) / 175 Vanilla changes (89) / 201 Vanilla changes (90) to 70 / 140 Vanilla changes (91) / 168 Vanilla changes (92) / 184 Vanilla changes (93), and breath damage from 70 / 140 Vanilla changes (94) / 175 Vanilla changes (95) / 201 Vanilla changes (96) to 70 / 140 Vanilla changes (97) / 168 Vanilla changes (98) / 184 Vanilla changes (99).
    • Nerfed Black Recluse's ground contact damage from 90 / 180 Vanilla changes (100) / 225 Vanilla changes (101) / 258 Vanilla changes (102) to 90 / 180 Vanilla changes (103) / 206 Vanilla changes (104) / 223 Vanilla changes (105), and wall contact damage from 100 / 200 Vanilla changes (106) / 250 Vanilla changes (107) / 287 Vanilla changes (108) to 100 / 200 Vanilla changes (109) / 229 Vanilla changes (110) / 248 Vanilla changes (111).
    • Nerfed Blazing Wheel's contact damage from 24 / 48 Vanilla changes (112) / 60 Vanilla changes (113) / 69 Vanilla changes (114) to 24 / 48 Vanilla changes (115) / 60 Vanilla changes (116) / 67 Vanilla changes (117).
    • Nerfed Bone Biter's contact damage from 60 / 120 Vanilla changes (118) / 150 Vanilla changes (119) / 172 Vanilla changes (120) to 60 / 120 Vanilla changes (121) / 138 Vanilla changes (122) / 148 Vanilla changes (123).
    • Nerfed Bone Lee's contact damage from 90 / 180 Vanilla changes (124) / 225 Vanilla changes (125) / 258 Vanilla changes (126) to 90 / 180 Vanilla changes (127) / 206 Vanilla changes (128) / 223 Vanilla changes (129).
    • Nerfed Bone Serpent's head contact damage from 30 / 60 Vanilla changes (130) / 75 Vanilla changes (131) / 86 Vanilla changes (132) to 30 / 60 Vanilla changes (133) / 72 Vanilla changes (134) / 79 Vanilla changes (135).
    • Nerfed Butcher's contact damage from 70 / 140 Vanilla changes (136) / 175 Vanilla changes (137) / 201 Vanilla changes (138) to 70 / 140 Vanilla changes (139) / 161 Vanilla changes (140) / 173 Vanilla changes (141).
    • Nerfed Corrupt Mimic's contact damage from 90 / 180 Vanilla changes (142) / 225 Vanilla changes (143) / 258 Vanilla changes (144) to 90 / 180 Vanilla changes (145) / 206 Vanilla changes (146) / 223 Vanilla changes (147).
    • Nerfed Crawltipede's head contact damage from 150 / 300 Vanilla changes (148) / 375 Vanilla changes (149) / 431 Vanilla changes (150) to 150 / 300 Vanilla changes (151) / 330 Vanilla changes (152) / 348 Vanilla changes (153).
    • Nerfed Crimson Mimic's contact damage from 90 / 180 Vanilla changes (154) / 225 Vanilla changes (155) / 258 Vanilla changes (156) to 90 / 180 Vanilla changes (157) / 206 Vanilla changes (158) / 223 Vanilla changes (159).
    • Nerfed Crystal Thresher's contact damage from 54 / 108 Vanilla changes (160) / 135 Vanilla changes (161) / 155 Vanilla changes (162) to 54 / 108 Vanilla changes (163) / 124 Vanilla changes (164) / 133 Vanilla changes (165).
    • Nerfed Deadly Sphere's contact damage from 100 / 200 Vanilla changes (166) / 250 Vanilla changes (167) / 287 Vanilla changes (168) to 100 / 200 Vanilla changes (169) / 229 Vanilla changes (170) / 248 Vanilla changes (171).
    • Nerfed Demon's sickle damage from 42 / 84 Vanilla changes (172) / 105 Vanilla changes (173) / 120 Vanilla changes (174) to 42 / 84 Vanilla changes (175) / 100 Vanilla changes (176) / 110 Vanilla changes (177).
    • Nerfed Devourer's head contact damage from 31 / 62 Vanilla changes (178) / 77 Vanilla changes (179) / 89 Vanilla changes (180) to 31 / 62 Vanilla changes (181) / 74 Vanilla changes (182) / 81 Vanilla changes (183).
    • Nerfed Digger's head contact damage from 45 / 90 Vanilla changes (184) / 112 Vanilla changes (185) / 129 Vanilla changes (186) to 45 / 90 Vanilla changes (187) / 108 Vanilla changes (188) / 118 Vanilla changes (189).
    • Nerfed [Dune Splicer's head contact damage from 58 / 116 Vanilla changes (190) / 145 Vanilla changes (191) / 166 Vanilla changes (192) to 58 / 116 Vanilla changes (193) / 133 Vanilla changes (194) / 143 Vanilla changes (195).
    • Nerfed Everscream's contact damage from 110 / 165 Vanilla changes (196) / 206 Vanilla changes (197) / 237 Vanilla changes (198) to 110 / 165 Vanilla changes (199) / 189 Vanilla changes (200) / 204 Vanilla changes (201).
    • Nerfed Evolution Beast's sphere damage from 100 / 140 Vanilla changes (202) / 175 Vanilla changes (203) / 201 Vanilla changes (204) to 100 / 140 Vanilla changes (205) / 161 Vanilla changes (206) / 173 Vanilla changes (207).
    • Nerfed Flesh Reaver's contact damage from 64 / 128 Vanilla changes (208) / 160 Vanilla changes (209) / 184 Vanilla changes (210) to 64 / 128 Vanilla changes (211) / 147 Vanilla changes (212) / 158 Vanilla changes (213).
    • Nerfed Flying Snake's contact damage from 85 / 170 Vanilla changes (214) / 212 Vanilla changes (215) / 244 Vanilla changes (216) to 85 / 170 Vanilla changes (217) / 195 Vanilla changes (218) / 210 Vanilla changes (219).
    • Nerfed Hallowed Mimic's contact damage from 90 / 180 Vanilla changes (220) / 225 Vanilla changes (221) / 258 Vanilla changes (222) to 90 / 180 Vanilla changes (223) / 206 Vanilla changes (224) / 223 Vanilla changes (225).
    • Nerfed Ice Queen's contact damage from 120 / 180 Vanilla changes (226) / 225 Vanilla changes (227) / 258 Vanilla changes (228) to 120 / 180 Vanilla changes (229) / 206 Vanilla changes (230) / 223 Vanilla changes (231), and frost wave damage from 84 / 168 Vanilla changes (232) / 210 Vanilla changes (233) / 241 Vanilla changes (234) to 84 / 168 Vanilla changes (235) / 193 Vanilla changes (236) / 208 Vanilla changes (237).
    • Nerfed Lihzahrd's contact damage from 38 / 76 Vanilla changes (238) / 95 Vanilla changes (239) / 109 Vanilla changes (240) to 38 / 76 Vanilla changes (241) / 91 Vanilla changes (242) / 100 Vanilla changes (243), and crawler form contact damage from 60 / 120 Vanilla changes (244) / 150 Vanilla changes (245) / 172 Vanilla changes (246) to 60 / 120 Vanilla changes (247) / 138 Vanilla changes (248) / 148 Vanilla changes (249).
    • Nerfed Man Eater's contact damage from 34 / 68 Vanilla changes (250) / 85 Vanilla changes (251) / 97 Vanilla changes (252) to 34 / 68 Vanilla changes (253) / 81 Vanilla changes (254) / 89 Vanilla changes (255).
    • Nerfed Martian Saucer's first phase deathray damage from 100 / 200 Vanilla changes (256) / 250 Vanilla changes (257) / 287 Vanilla changes (258) to 100 / 200 Vanilla changes (259) / 229 Vanilla changes (260) / 248 Vanilla changes (261), and second phase deathray damage from 160 / 320 Vanilla changes (262) / 400 Vanilla changes (263) / 459 Vanilla changes (264) to 160 / 320 Vanilla changes (265) / 368 Vanilla changes (266) / 396 Vanilla changes (267).
    • Nerfed Meteor Head's contact damage from 40 / 80 Vanilla changes (268) / 100 Vanilla changes (269) / 114 Vanilla changes (270) to 40 / 80 Vanilla changes (271) / 96 Vanilla changes (272) / 105 Vanilla changes (273).
    • Nerfed Milkyway Weaver's head contact damage from 80 / 160 Vanilla changes (274) / 200 Vanilla changes (275) / 229 Vanilla changes (276) to 80 / 160 Vanilla changes (277) / 184 Vanilla changes (278) / 198 Vanilla changes (279).
    • Nerfed Mimic's contact damage from 80 / 160 Vanilla changes (280) / 200 Vanilla changes (281) / 229 Vanilla changes (282) to 80 / 160 Vanilla changes (283) / 184 Vanilla changes (284) / 198 Vanilla changes (285).
    • Nerfed Mothron's contact damage from 80 / 160 Vanilla changes (286) / 200 Vanilla changes (287) / 229 Vanilla changes (288) to 80 / 160 Vanilla changes (289) / 184 Vanilla changes (290) / 198 Vanilla changes (291), slow charge damage from 40 / 80 Vanilla changes (292) / 100 Vanilla changes (293) / 114 Vanilla changes (294) to 40 / 80 Vanilla changes (295) / 92 Vanilla changes (296) / 99 Vanilla changes (297), and fast charge damage from 100 / 200 Vanilla changes (298) / 250 Vanilla changes (299) / 287 Vanilla changes (300) to 100 / 200 Vanilla changes (301) / 229 Vanilla changes (302) / 248 Vanilla changes (303).
    • Nerfed Mourning Wood's contact damage from 120 / 180 Vanilla changes (304) / 225 Vanilla changes (305) / 258 Vanilla changes (306) to 120 / 180 Vanilla changes (307) / 206 Vanilla changes (308) / 223 Vanilla changes (309), flaming wood spike damage at 25% health or above from 100 / 200 Vanilla changes (310) / 250 Vanilla changes (311) / 287 Vanilla changes (312) to 100 / 200 Vanilla changes (313) / 229 Vanilla changes (314) / 248 Vanilla changes (315), and flaming wood spike damage below 25% health from 150 / 300 Vanilla changes (316) / 375 Vanilla changes (317) / 431 Vanilla changes (318) to 150 / 300 Vanilla changes (319) / 345 Vanilla changes (320) / 372 Vanilla changes (321).
    • Nerfed Nebula Floater's laser damage from 130 / 200 Vanilla changes (322) / 250 Vanilla changes (323) / 287 Vanilla changes (324) to 130 / 200 Vanilla changes (325) / 229 Vanilla changes (326) / 248 Vanilla changes (327).
    • Nerfed Paladin's contact damage from 100 / 200 Vanilla changes (328) / 250 Vanilla changes (329) / 287 Vanilla changes (330) to 100 / 200 Vanilla changes (331) / 229 Vanilla changes (332) / 248 Vanilla changes (333), and hammer damage from 120 / 180 Vanilla changes (334) / 225 Vanilla changes (335) / 258 Vanilla changes (336) to 120 / 180 Vanilla changes (337) / 206 Vanilla changes (338) / 223 Vanilla changes (339).
    • Nerfed Piranha's contact damage from 25 / 50 Vanilla changes (340) / 62 Vanilla changes (341) / 71 Vanilla changes (342) to 25 / 50 Vanilla changes (343) / 60 Vanilla changes (344) / 66 Vanilla changes (345).
    • Nerfed Pirate Captain's contact damage from 70 / 140 Vanilla changes (346) / 175 Vanilla changes (347) / 201 Vanilla changes (348) to 70 / 140 Vanilla changes (349) / 161 Vanilla changes (350) / 173 Vanilla changes (351).
    • Nerfed Predictor's shot damage from 120 / 180 Vanilla changes (352) / 225 Vanilla changes (353) / 258 Vanilla changes (354) to 120 / 180 Vanilla changes (355) / 206 Vanilla changes (356) / 223 Vanilla changes (357).
    • Nerfed Present Mimic's contact damage from 100 / 200 Vanilla changes (358) / 250 Vanilla changes (359) / 287 Vanilla changes (360) to 100 / 200 Vanilla changes (361) / 229 Vanilla changes (362) / 248 Vanilla changes (363).
    • Nerfed Psycho's contact damage from 70 / 140 Vanilla changes (364) / 175 Vanilla changes (365) / 201 Vanilla changes (366) to 70 / 140 Vanilla changes (367) / 161 Vanilla changes (368) / 173 Vanilla changes (369).
    • Nerfed Pumpking's contact damage from 50 / 75 Vanilla changes (370) / 93 Vanilla changes (371) / 107 Vanilla changes (372) to 50 / 75 Vanilla changes (373) / 90 Vanilla changes (374) / 99 Vanilla changes (375), blade contact damage from 65 / 130 Vanilla changes (376) / 162 Vanilla changes (377) / 186 Vanilla changes (378) to 65 / 130 Vanilla changes (379) / 149 Vanilla changes (380) / 161 Vanilla changes (381), and flaming scythe damage from 120 / 240 Vanilla changes (382) / 300 Vanilla changes (383) / 345 Vanilla changes (384) to 120 / 240 Vanilla changes (385) / 276 Vanilla changes (386) / 297 Vanilla changes (387).
    • Nerfed Reaper's contact damage from 80 / 160 Vanilla changes (388) / 200 Vanilla changes (389) / 229 Vanilla changes (390) to 80 / 160 Vanilla changes (391) / 184 Vanilla changes (392) / 198 Vanilla changes (393).
    • Nerfed Sand Elemental's storm damage from 60 / 88 Vanilla changes (394) / 110 Vanilla changes (395) / 126 Vanilla changes (396) to 60 / 88 Vanilla changes (397) / 105 Vanilla changes (398) / 116 Vanilla changes (399).
    • Nerfed Sand Shark's contact damage from 50 / 100 Vanilla changes (400) / 125 Vanilla changes (401) / 143 Vanilla changes (402) to 50 / 100 Vanilla changes (403) / 114 Vanilla changes (404) / 124 Vanilla changes (405).
    • Nerfed Santa-NK1's contact damage from 120 / 180 Vanilla changes (406) / 225 Vanilla changes (407) / 258 Vanilla changes (408) to 120 / 180 Vanilla changes (409) / 206 Vanilla changes (410) / 223 Vanilla changes (411), present damage from 100 / 200 Vanilla changes (412) / 250 Vanilla changes (413) / 287 Vanilla changes (414) to 100 / 200 Vanilla changes (415) / 229 Vanilla changes (416) / 248 Vanilla changes (417), and spiky ball damage from 160 / 320 Vanilla changes (418) / 400 Vanilla changes (419) / 459 Vanilla changes (420) to 160 / 320 Vanilla changes (421) / 368 Vanilla changes (422) / 396 Vanilla changes (423).
    • Nerfed Shark's contact damage from 40 / 80 Vanilla changes (424) / 100 Vanilla changes (425) / 114 Vanilla changes (426) to 40 / 80 Vanilla changes (427) / 96 Vanilla changes (428) / 105 Vanilla changes (429).
    • Nerfed Snatcher's contact damage from 25 / 50 Vanilla changes (430) / 62 Vanilla changes (431) / 71 Vanilla changes (432) to 25 / 50 Vanilla changes (433) / 60 Vanilla changes (434) / 66 Vanilla changes (435).
    • Nerfed Spike Ball's contact damage from 32 / 64 Vanilla changes (436) / 80 Vanilla changes (437) / 92 Vanilla changes (438) to 32 / 64 Vanilla changes (439) / 76 Vanilla changes (440) / 84 Vanilla changes (441).
    • Nerfed Stargazer's laser damage from 90 / 180 Vanilla changes (442) / 225 Vanilla changes (443) / 258 Vanilla changes (444) to 90 / 180 Vanilla changes (445) / 206 Vanilla changes (446) / 223 Vanilla changes (447).
    • Nerfed Storm Diver's laser damage from 150 / 200 Vanilla changes (448) / 250 Vanilla changes (449) / 287 Vanilla changes (450) to 150 / 200 Vanilla changes (451) / 229 Vanilla changes (452) / 248 Vanilla changes (453).
    • Nerfed Vortex Pillar's vortex damage from 90 / 180 Vanilla changes (454) / 225 Vanilla changes (455) / 258 Vanilla changes (456) to 90 / 180 Vanilla changes (457) / 206 Vanilla changes (458) / 223 Vanilla changes (459), and lightning damage from 90 / 180 Vanilla changes (460) / 225 Vanilla changes (461) / 258 Vanilla changes (462) to 90 / 180 Vanilla changes (463) / 206 Vanilla changes (464) / 223 Vanilla changes (465).
    • Nerfed Wall Creeper's contact damage from 30 / 60 Vanilla changes (466) / 75 Vanilla changes (467) / 86 Vanilla changes (468) to 30 / 60 Vanilla changes (469) / 72 Vanilla changes (470) / 79 Vanilla changes (471).
    • Nerfed Werewolf's contact damage from 70 / 140 Vanilla changes (472) / 175 Vanilla changes (473) / 201 Vanilla changes (474) to 70 / 140 Vanilla changes (475) / 161 Vanilla changes (476) / 173 Vanilla changes (477).
    • Nerfed World Feeder's head contact damage from 70 / 140 Vanilla changes (478) / 175 Vanilla changes (479) / 201 Vanilla changes (480) to 70 / 140 Vanilla changes (481) / 161 Vanilla changes (482) / 173 Vanilla changes (483).
    • Nerfed Wraith's contact damage from 65 / 130 Vanilla changes (484) / 162 Vanilla changes (485) / 186 Vanilla changes (486) to 65 / 130 Vanilla changes (487) / 149 Vanilla changes (488) / 161 Vanilla changes (489).
    • Nerfed Wyvern's head contact damage from 80 / 160 Vanilla changes (490) / 200 Vanilla changes (491) / 229 Vanilla changes (492) to 80 / 160 Vanilla changes (493) / 184 Vanilla changes (494) / 198 Vanilla changes (495).
    • Blizzard Staff icicle
    • Bone Arrow projectile
    • Frost Staff projectile
    • Frostbrand swing and projectile
    • Frost Daggerfish projectile
    • Ice Blade swing and projectile
    • Ice Boomerang projectile
    • Ice Bow arrow
    • Ice Sickle swing and projectile
    • North Pole spear, projectile, and snowflake
    • Snowball projectile
    • Snowball Cannon projectile
    • Snowball Launcher projectile
    • Staff of the Frost Hydra blast
  • Arms Dealer

    • During a Solar Eclipse:
      • "That's the biggest moth I've ever seen for sure. You'd need one big gun to take one of those down."
    • If Devourer of Gods has been defeated:
      • "Is it me or are your weapons getting bigger and bigger?"

    Clothier

    • If Moon Lord is alive:
      • "Houston, we've had a problem."
    • If Moon Lord has been defeated:
      • "Who you gonna call?"
      • "Those screams...I'm not sure why, but I feel like a nameless fear has awoken in my heart."
      • "I can faintly hear ghostly shrieks from the dungeon...and not ones I'm familiar with at all. Just what is going on in there?"
    • If Polterghast has been defeated:
      • "Whatever that thing was, I'm glad it's gone now."

    Cyborg

    • During the Rain:
      • "All these moments will be lost in time. Like tears...in the rain."
    • If Moon Lord has been defeated:
      • "Always shoot for the moon! It has clearly worked before."
      • "Draedon? He's...a little 'high octane' if you know what I mean."
    • If Golem has been defeated, but the Plaguebringer Goliath has not:
      • "Those oversized bugs terrorizing the jungle... Surely you of all people could shut them down!"

    Demolitionist

    • If Devourer of Gods has been defeated:
      • "God Slayer Dynamite? Boy do I like the sound of that!"

    Dryad

    • During a buffed Solar Eclipse:
      • "There's a dark solar energy emanating from the moths that appear during this time. Ah, the moths as you progress further get more powerful...hmm...what power was Yharon holding back?"
    • In Hardmode:
      • "That starborne illness sits upon this land like a blister. Do even more vile forces of corruption exist in worlds beyond?"

    Dye Trader

    • Any time:
      • "Have you seen those gemstone creatures in the caverns? Their colors are simply breathtaking!"
    • If the Archmage is present:
      • "Do you think [Name of Archmage] knows how to 'let it go?'"

    Goblin Tinkerer

    • If Moon Lord has been defeated:
      • "You know...we haven't had an invasion in a while..."

    Guide

    • In Hardmode:
      • "Could you be so kind as to, ah...check hell for me...? I left someone I kind of care about down there."
      • "I have this sudden shiver up my spine, like a meteor just fell and thousands of innocent creatures turned into monsters from the stars."
    • If Moon Lord has been defeated:
      • "The dungeon seems even more restless than usual, watch out for the powerful abominations stirring up in there."
    • If Providence has been defeated:
      • "Seems like extinguishing that butterfly caused its life to seep into the hallowed areas, try taking a peek there and see what you can find!"
      • "I've heard there is a portal of antimatter absorbing everything it can see in the dungeon, try using the Rune of Kos there!"

    Mechanic

    • If Moon Lord has been defeated:
      • "What do you mean your traps aren't making the cut? Don't look at me!"
    • During a Solar Eclipse:
      • "Um...should my nightlight be on?"
    • If the Drunk Princess is present:
      • "Well, I like [Name of Drunk Princess], but I, ah...I have my eyes on someone else."

    Merchant

    • If Moon Lord has been defeated:
      • "Each night seems only more foreboding than the last. I feel unthinkable terrors are watching your every move."
    • During a Solar Eclipse:
      • "Are you daft?! Turn off those lamps!"
    • During the Rain after defeating Moon Lord:
      • "If this acid rain keeps up, there'll be a shortage of Dirt Blocks soon enough!"

    Party Girl

    • If the Drunk Princess is present:
      • "I have a feeling we're going to have absolutely fantastic parties with [Name of Drunk Princess] around!"
    • During a Solar Eclipse:
      • "I think my light display is turning into an accidental bug zapper. At least the monsters are enjoying it."
      • "Ooh! I love parties where everyone wears a scary costume!"

    Pirate

    • If Siren and Leviathan have not been defeated:
      • "Aye, I've heard of a mythical creature in the oceans, singing with an alluring voice. Careful when yer fishin out there."
    • If Aquatic Scourge has been defeated:
      • "I have to thank ye again for takin' care of that sea serpent. Or was that another one..."

    Steampunker

    • If the player has a Portal Gun in their inventory:
      • "Just what is that contraption? It makes my Teleporters look like child's play!"
    • If Moon Lord has been defeated:
      • "Yep! I'm also considering being a space pirate now."

    Stylist

    • In Hardmode:
      • "Please don't catch space lice. Or [type of world evil] lice. Or just lice in general."
    • If the Drunk Princess is present:
      • "Sometimes I catch [Name of Drunk Princess] sneaking up from behind me."

    Tavernkeep

    • During a Full Moon:
      • "Care for a little Moonshine?"
    • If the Drunk Princess is present:
      • "Sheesh, [Name of Drunk Princess] is a little cruel, isn't she? I never claimed to be an expert on anything but ale!"

    Tax Collector

    • If the player has over 100 Platinum Coins:
      • "BAH! Doesn't seem like I'll ever be able to quarrel with the debts of the town again!"
    • If the player has over 500 Platinum Coins:
      • "Where and how are you getting all of this money?"
    • If Brimstone Elemental has not been defeated:
      • "Perhaps with all that time you've got you could check those old ruins? Certainly something of value in it for you!"
    • If Devourer of Gods has been defeated:
      • "Devourer of what, you said? Devourer of Funds, if its payroll is anything to go by!"

    Wizard

    • In Hardmode:
      • "Space just got way too close for comfort."
    • If the Archmage is present:
      • "I'd let [Name of Archmage] coldheart MY icicle."
  • Vanilla changes (2024)
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